DreamGUI
类参考

UDreamUIAnimationLibrary

The Blueprint-side helpers for FDreamUIAnimationHandle, which a struct cannot carry itself.

本页由 DreamGUIReferenceDocs commandlet 从反射生成,正文是头文件注释的原文(英文),所以不翻译——这样它永远和代码一致。概念讲解见核心概念。

Inherits from UBlueprintFunctionLibrary.

Declared in Public/Animation/DreamUIAnimationLibrary.h.

The Blueprint-side helpers for FDreamUIAnimationHandle, which a struct cannot carry itself.

Functions

FunctionKindDescription
bool EqualAnimationHandles(FDreamUIAnimationHandle A, FDreamUIAnimationHandle B)pureEqual (Animation Handle)
UMovieSceneSequence* GetAnimationFromHandle(FDreamUIAnimationHandle Handle)pureThe animation the handle's instance plays, or null once the instance is gone.
bool IsAnimationHandleValid(FDreamUIAnimationHandle Handle)pureTrue while the instance the handle names is still live (playing or paused).

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