类参考
UDreamUIAnimationLibrary
The Blueprint-side helpers for FDreamUIAnimationHandle, which a struct cannot carry itself.
本页由 DreamGUIReferenceDocs commandlet 从反射生成,正文是头文件注释的原文(英文),所以不翻译——这样它永远和代码一致。概念讲解见核心概念。
Inherits from UBlueprintFunctionLibrary.
Declared in Public/Animation/DreamUIAnimationLibrary.h.
The Blueprint-side helpers for FDreamUIAnimationHandle, which a struct cannot carry itself.
Functions
| Function | Kind | Description |
|---|---|---|
bool EqualAnimationHandles(FDreamUIAnimationHandle A, FDreamUIAnimationHandle B) | pure | Equal (Animation Handle) |
UMovieSceneSequence* GetAnimationFromHandle(FDreamUIAnimationHandle Handle) | pure | The animation the handle's instance plays, or null once the instance is gone. |
bool IsAnimationHandleValid(FDreamUIAnimationHandle Handle) | pure | True while the instance the handle names is still live (playing or paused). |