DreamGUI
Reference

UDreamUIAnimationLibrary

The Blueprint-side helpers for FDreamUIAnimationHandle, which a struct cannot carry itself.

Inherits from UBlueprintFunctionLibrary.

Declared in Public/Animation/DreamUIAnimationLibrary.h.

The Blueprint-side helpers for FDreamUIAnimationHandle, which a struct cannot carry itself.

Functions

FunctionKindDescription
bool EqualAnimationHandles(FDreamUIAnimationHandle A, FDreamUIAnimationHandle B)pureEqual (Animation Handle)
UMovieSceneSequence* GetAnimationFromHandle(FDreamUIAnimationHandle Handle)pureThe animation the handle's instance plays, or null once the instance is gone.
bool IsAnimationHandleValid(FDreamUIAnimationHandle Handle)pureTrue while the instance the handle names is still live (playing or paused).

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